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The Professional Scrum Master Guide

The Professional Scrum Master Guide

By : Fred Heath
4.5 (22)
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The Professional Scrum Master Guide

The Professional Scrum Master Guide

4.5 (22)
By: Fred Heath

Overview of this book

This book demonstrates the real-world applications of Scrum in a variety of scenarios, all with practical examples. You’ll understand why the structure of your Scrum team matters, and how to create and manage sprint and product backlogs. Each chapter concludes with relevance to the exam, reinforcing what you’ve learned as you work through the book and making sure you have an edge when it comes to earning your certificate. The statements made and opinions expressed herein belong exclusively to Packt Publishing Ltd and are not shared by or represent the viewpoint of Scrum.org. This training does not constitute an endorsement of any product, service or point of view. Scrum.org makes no representations, warranties or assurances of any kind, express or implied, as to the completeness, accuracy, reliability, suitability, availability or currency of the content contained in this presentation or any material related to this presentation. In no event shall Scrum.org, its agents, officers, employees, licensees or affiliates be liable for any damages whatsoever (including, without limitation, damages for loss of profits, business information, or loss of information) arising out of the information or statements contained in the training. Any reliance you place on such content is strictly at your own risk.
Table of Contents (16 chapters)
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1
Section 1:The Scrum Framework
7
Section 2:Scrum in Action
11
Section 3:The PSM Certification
15
Index

Summary

In this chapter, we learned about estimation, planning, and forecasting. These skills are not part of the Scrum Guide and are not essential for passing the PSP I exam. However, they are skills that all Scrum Masters should possess to fully comprehend the product life cycle, and to best be able to provide leadership and counseling to the Scrum Team.

Due to this, we learned about how to estimate with story points by playing Planning Poker or using estimation buckets, as well as the different ways we can tweak these methods to our needs and circumstances. We also learned how to create a product roadmap and how this roadmap helps us formulate our Product Backlog and group our work into themes and capabilities (or epics).

Finally, we learned how to measure and monitor our progress and forecast our future work using velocity and burn charts. In the next chapter, we'll discuss how to manage the work that takes place within the Sprint. See you there!

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