Book Image

Draw and Paint Better with Krita

By : Wesley Gardner
Book Image

Draw and Paint Better with Krita

By: Wesley Gardner

Overview of this book

Krita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it. This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You’ll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you’ll get to grips with ‘key styles’ needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you’ll work through a few step-by-step art pieces using the skills and tools learned throughout the book. By the end of this Krita book, you’ll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.
Table of Contents (18 chapters)
Part 1: Intro to Krita and Digital Art Terminology Review
Part 2: Methods of Visual Communication within Krita
Part 3: Projects Unleashing Your Inner Artist with Krita

Setting expectations

I know you may be thinking that a still-life may not be the most advanced thing you've ever made. I mean, a still-life? Those things that you make during your first week of Art 101 at university or secondary school? Why would we go back to the basics of art yet again when Krita allows for so much variety and sophistication with its tools and mechanics? I thought this was the advanced portion of the book! I've already done the boring artistic mechanics stuff; I'm ready for the hard stuff that will make me world-famous! I've been bamboozled!

Hey now, this book is a no-bamboozle zone! Ironically, you're going to realize that the more "advanced" we get in our projects, the more we're going to be dealing with the fundamentals of art, advanced Krita tools, and problem-solving in equal measure. There are two main points that may explain and support my way of thinking here. Why are we going back to the basics while at the same...