Book Image

Draw and Paint Better with Krita

By : Wesley Gardner
Book Image

Draw and Paint Better with Krita

By: Wesley Gardner

Overview of this book

Krita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it. This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You’ll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you’ll get to grips with ‘key styles’ needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you’ll work through a few step-by-step art pieces using the skills and tools learned throughout the book. By the end of this Krita book, you’ll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.
Table of Contents (18 chapters)
Part 1: Intro to Krita and Digital Art Terminology Review
Part 2: Methods of Visual Communication within Krita
Part 3: Projects Unleashing Your Inner Artist with Krita

Chapter 10: Enforcing Fundamentals

In Chapter 9, Setting Up a Still-Life Study, we used a few features within Krita to successfully and accurately transfer an image reference onto our canvas. In this chapter, we're going to pick up the speed (and the complexity) by bringing the entire still-life study of our apples to fruition!

We are going to be increasing the complexity of some of our steps, and combining fundamentals we have established earlier in the book. This is intended, as hopefully, we will be able to "multi-task," essentially doing multiple steps in a single step.

Here's a quick look at the structure of this chapter, and some topics we will be covering:

  • Working within our framework
  • Blocking in values using color
  • Laying in your initial colors
  • Finishing touches with edge control