Book Image

Draw and Paint Better with Krita

By : Wesley Gardner
Book Image

Draw and Paint Better with Krita

By: Wesley Gardner

Overview of this book

Krita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it. This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You’ll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you’ll get to grips with ‘key styles’ needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you’ll work through a few step-by-step art pieces using the skills and tools learned throughout the book. By the end of this Krita book, you’ll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.
Table of Contents (18 chapters)
1
Part 1: Intro to Krita and Digital Art Terminology Review
6
Part 2: Methods of Visual Communication within Krita
11
Part 3: Projects Unleashing Your Inner Artist with Krita

Chapter 11: Working with Concept Art

In Chapter 10, Enforcing Fundamentals, we took our traditional painting technique to the next level by utilizing Krita's varied feature set to mimic an old tried-and-true art school classic: a still-life. Now, it's time to pick up the pace and enter a fairly new illustration style (compared to our centuries-old atelier still-life), one that actually has some misconceptions in the greater entertainment art industry: concept art.

In this chapter, we will be discussing what concept art entails, the differences between creating concept art and illustrations, various fundamental techniques to aid in the creation of concept art, and some tips and tricks I've learned throughout working with various professional clients in this capacity.

Here's a rundown of topics we will be covering in this chapter:

  • Defining concept art
  • Understanding perspective
  • Utilizing composition tricks
  • Keeping things loose