Book Image

Draw and Paint Better with Krita

By : Wesley Gardner
Book Image

Draw and Paint Better with Krita

By: Wesley Gardner

Overview of this book

Krita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it. This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You’ll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you’ll get to grips with ‘key styles’ needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you’ll work through a few step-by-step art pieces using the skills and tools learned throughout the book. By the end of this Krita book, you’ll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.
Table of Contents (18 chapters)
Part 1: Intro to Krita and Digital Art Terminology Review
Part 2: Methods of Visual Communication within Krita
Part 3: Projects Unleashing Your Inner Artist with Krita


In this chapter, we discussed various forms of constructing an image, namely dealing with perspectives and compositional techniques. We first defined three different types of linear perspective, and where each is most impactful when creating images. We then covered two compositional techniques: the Rule of Thirds and the Golden Ratio. While both are extremely effective ways to plan out your images before getting started, remember that there's no "right" or "wrong" way to go about it. Art's never that easy, remember?

We then quickly covered the idea of keeping ideas flexible and loose, defining the 'Blue Sky' phase as a powerful phase of a pre-production pipeline. We can solve problems, try crazy ideas, and do so with a variety of techniques without breaking the bank (both the physical money spent for a production crew and our personal mental bank of ideas as an artist).

With what we've learned in this chapter (coupled with...