Book Image

Draw and Paint Better with Krita

By : Wesley Gardner
Book Image

Draw and Paint Better with Krita

By: Wesley Gardner

Overview of this book

Krita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it. This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You’ll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you’ll get to grips with ‘key styles’ needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you’ll work through a few step-by-step art pieces using the skills and tools learned throughout the book. By the end of this Krita book, you’ll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.
Table of Contents (18 chapters)
1
Part 1: Intro to Krita and Digital Art Terminology Review
6
Part 2: Methods of Visual Communication within Krita
11
Part 3: Projects Unleashing Your Inner Artist with Krita

Chapter 12: Refining and Creating Cinematic Concept Art

In Chapter 11, Working with Concept Art, we discussed using perspectives and composition templates (namely, the Rule of Thirds and the Golden Ratio) to pre-plan our final project: a cinematic piece of concept art that would be worthy of being published in a "Making Of" style artbook for a fictional video game.

Think of this as our "capstone assignment" – something that will utilize tricks and techniques we have learned throughout this book. We will put Krita, and ourselves, to our highest creative capacity and push ourselves past any preconceived "art skill plateau." Since this book is aimed to be a drawing and painting book, and Krita is the ship that has taken us on this voyage, it's only right that we ride Krita into the sunset! Or something like that – I'm not sure where I was going with that allegory.

Get your game face on – it's time for the grand finale...