Book Image

Draw and Paint Better with Krita

By : Wesley Gardner
Book Image

Draw and Paint Better with Krita

By: Wesley Gardner

Overview of this book

Krita is a free, open-source digital painting program with industry-leading functionality and a creative suite of tools able to bring any visual idea to life. It allows for a fast, clean approach to creating digital art, without the hassle of pay-to-play or subscription license fees, but just like all other art software, it takes time and effort to learn it. This book provides a comprehensive look into functional tools, visual problem-solving, and leading painting techniques using Krita to unleash your inner artist. You’ll learn the functionality and tools of Krita for creating digital and print-quality work as well as explore manipulation toolsets, custom brush creation, overviews of color spaces, and layer management. As you progress, you’ll get to grips with ‘key styles’ needed to make professional-grade digital art, through techniques such as photobashing, 3D paint-overs, and more traditional painting methods, along with covering how Krita handles these workflows. Next, you’ll work through a few step-by-step art pieces using the skills and tools learned throughout the book. By the end of this Krita book, you’ll have a solid understanding of the Krita work environment and be able to bring your artistic visions to life with a myriad of leading industry-standard techniques.
Table of Contents (18 chapters)
Part 1: Intro to Krita and Digital Art Terminology Review
Part 2: Methods of Visual Communication within Krita
Part 3: Projects Unleashing Your Inner Artist with Krita


During this chapter, we looked at basic terminology for setting up our digital canvases and covered such items as resolution, bit depth, and color space. Then, we did a full overview of digital color in relation to traditional color and how our eyes interpret information through the presence or lack of light. We continued that idea by comparing the preparation of our colors for digital or print when creating our art, and the differences that DPI or PPI play in displaying our art. We discussed the three aspects of what creates a color (hue, saturation, and value), the color wheel, color palettes, color relationships, and color temperatures.

Phew—that's a lot of color!

In the next chapter, Chapter 3, Utilizing Layers and Layer Groups, we will introduce the idea of file management when working in Krita. Layers are one of the huge benefits of working in the realm of digital art, and we will discuss some great ways to utilize them to help speed up your workflow...