Book Image

Mastering Adobe Animate 2021

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2021

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Chapter 13: Extending Adobe Animate

In the previous chapter, we built a working application in ActionScript that interacts with native filesystems through the use of Adobe AIR on desktop and mobile.

This chapter concludes our book with an exploration of a set of options available to extend Adobe Animate. We can extend Animate through the creation and execution of custom in-app tutorials and will walk through how to accomplish this screen by screen. We can also use a JavaScript API, JavaScript for Flash (JSFL), to automate actions in the user interface or make use of the Custom Platform Support Development Kit (CPSDK) to extend the power of Animate to new platforms.

After reading this chapter, you'll be able to perform the following functions:

  • Build custom in-app tutorials that can be executed and navigated within Animate itself.
  • Extend Animate processes and actions through the use of the internal JSFL scripting language.
  • Gain an understanding of the role...