Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Part 1: Using Mantaflow for Fire, Smoke, and Fluids

To start our journey of learning about Blender simulations, we will be taking a look at Mantaflow! Step by step, we will learn the basics and what it takes to create fire, smoke, and fluid simulations! From campfires to explosions to waterfalls, we will learn all there is to know about Mantaflow and how to use it in Blender!

In this part, we will cover the following topics:

  • Chapter 1, An Introduction to Mantaflow
  • Chapter 2, Understanding Domains, Flows, and Effectors
  • Chapter 3, Creating a Realistic Campfire Simulation
  • Chapter 4, Creating a Waterfall Using Mantaflow
  • Chapter 5, Creating a Realistic Explosion