Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender


We have discussed around 60 settings and values in this chapter so far. This can be quite a lot to remember, so you can always reference this chapter if you forget what something does. As for right now, let’s do a quick recap to go over what we learned!

First, we talked about what a cloth simulation is, the importance of the modifier stack, and how the cloth simulates using different springs. After that, we learned about collision objects and how they interact with the simulation. And then, we went over every setting for the cloth. We discussed the physical properties, the internal springs, pressure, pinning, cloth collisions, and property weights.

Modeling a tablecloth with realistic wrinkles and folds can be challenging and take a long time. Thankfully, with a cloth simulation, it can save you many hours from having to do that. Hopefully, this chapter gave you a good understanding of this simulation and how it works. And in the next chapter, we will be putting...