Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender


We have now created a nice realistic flag using the cloth simulation in Blender! Hopefully, you learned a thing or two and created something cool in the process! And, as always, let’s recap what we covered in this chapter.

First, we discussed the different things that make up a flag and the sizes and heights. After that, we added and modeled all the objects we needed. We created the simulation and used the Sewing feature in the cloth simulation to tighten and attach the flag to the rope. We also created the materials and learned how to add the texture to the flag. And finally, we did some final touchups and rendered the animation!

It’s always good to practice as well following a tutorial! This way, the steps and things you learned really sink in! I encourage you to create another project using the cloth simulation – maybe a huge medieval banner or a cape flowing in the wind from a character!

Not only is this the end of the chapter but also the...