Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Summary

And there it is! We have now learned everything there is to know about the rigid body simulation in Blender! Hopefully, at this point, you have a grasp of all the cool and unique things that can be created using this system! Once again, let’s recap so that we remember everything we covered!

First, we discussed what the rigid body simulation is and what you need to know to get started. After that, we jumped into the settings and learned about Active and Passive objects, collision shapes, and much more! Next up was the Rigid Body World tab, and how you can use that panel to set the length, the speed, and how to bake the simulation! Another thing we learned about is the Rigid Body Object menu and how you can copy settings from one rigid body to another! Finally, we ended this chapter by understanding every type of constraint there is in the simulation.

The rigid body simulation is probably one of the most useful simulations there is. It can be applied to so many different...