Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender


Hopefully, at this point, you have a good understanding of the rigid body simulation in Blender and feel confident about creating your own scenes and animations! You can always come back to this chapter or the previous one if you need a refresher.

Let’s do a quick recap to establish everything we learned today. First, we discussed how to create a wrecking ball using rigid bodies. From there, we added in a domino effect and animated a material. We learned about motor and hinge constraints and how to use them practically in a simulation. After that, we applied the rigid body to thousands of cubes and simulated them all at once. Finally, we set up the camera animation and render settings and exported the animation.

The rigid body simulation in Blender is very powerful and can be used to create many different scenes and animations. So, go play around with it and create your own simulations! This is also the end of part three of this book. In part four, we will discuss...