Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Summary

The Dynamic Paint simulation in Blender is an incredible tool to play around with. It can be used to create so many unique and interesting animations. We have gone through a lot of information in this chapter, and it can be a lot to take in, so let’s recap!

First, we learned what Dynamic Paint is and what it can be used for in Blender. After that, we worked together to create a basic paint simulation. Then, we jumped into the settings and discussed everything there is to know about the canvas. We went over all the Surface Type options and the practical uses for each one. Finally, we looked at brushes and understood how they work and what each setting does.

Reading about all the settings and uses for the Dynamic Paint simulation is great, but for the information to really sink in, the best thing would be to create something yourself. I encourage you to open Blender and play around with this powerful tool.

In the next couple of chapters, we are going to be taking...