Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Setting up the render

This tutorial is almost done! The final steps we need to do are set up the render, animate the camera following the paintbrush, and render the animation. Let’s start by taking a look at the Eevee settings and changing them to make the whole scene look much better:

  1. In the Render panel, let’s turn on Ambient Occlusion to darken the areas in the hair particles.
  2. Let’s also enable Screen Space Reflections to get nice reflections in the wet paint.
Figure 13.38 – Eevee render settings

Figure 13.38 – Eevee render settings

  1. In the Color Management tab, let’s set Look to High Contrast. This will really make the colors in our scene pop!
  2. For the Camera animation, I recommend jumping to Frame 1, positioning Camera to the view you want, and then adding a keyframe. You can do this by selecting Camera, hitting I, and selecting Location & Rotation.
  3. Around Frame 100, rotate and move Camera so that it’s facing the...