Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Summary

That concludes this tutorial. We hope you learned a lot and made something cool along the way!

We have covered quite a bit in this chapter, so let’s do a recap. At the beginning of the chapter, we learned about creating a fire simulation, adding textures to flow objects to create variation in the fire, and how to apply those same settings to multiple objects at the same time. After that, we discussed how to add a lot of detail to the fire using the heat attribute in Shader Editor. We also created a particle system and learned how to make the particles follow the flow of the fire using the Fluid Flow force field. Finally, we made the particle material so that it changes color as it rises into the air!

In the next chapter, we will be moving away from smoke and fire. Instead, we are going to learn how to use the liquid simulation to create a really nice waterfall in Blender 3.0!