Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Summary

And there we go! We have successfully created an explosion in Blender using a particle system and Mantaflow. Hopefully, you learned something new along the way and created something cool!

We covered a lot of topics in this chapter, so let’s recap. First, we created the initial shape of the explosion using a particle system. Then, we added three more particle systems to give variation and randomness to the simulation.

After that, we started working on the smoke and fire. We used the Quick Smoke feature to automatically add a domain and then set up all the settings for the inflow objects. We learned about creating a dense smoke material and how to add fire to the smoke. Finally, we discussed how to render in both Cycles and the real-time render engine Eevee!

That also concludes the first part of this book! We have covered four Mantaflow tutorials so far and now, it’s time to move on to a different simulation. In Part 2 of this book, we will be diving into...