Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender


The goal of this chapter was to give you an understanding of soft body simulations so that you can go out and create your own without having to test every setting to see what it does! We have learned quite a bit, so let’s do a quick recap!

First, we discussed how a soft body simulation works and what you need to get started. Then, we learned about collision objects and how they interact with the simulation. Next up were all the settings for soft body objects. We talked about vertex groups and how they interact with Soft Body Goal. We went over all the settings for Edges, Self Collision, Solver, and Field Weights, and finally, we ended by learning how to interact multiple soft body objects together.

A soft body simulation is very useful and can save a lot of time when animating and modeling. Be sure to use it in the right way, though, because it is sometimes simpler to do a quick animation rather than a full soft body simulation. In the next chapter, we will be...