Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Creating a Soft Body Obstacle Course

In the last chapter, we covered everything there is to know about soft body simulation. Now we are going to put those skills to the test while creating an obstacle course for a sphere to go through. Knowing what a setting does can be good, but it can also be hard to know how to use it properly in your own projects. So, the goal of this chapter is to give you a practical understanding of how to use soft body simulation while creating a nice satisfying animation in the process.

We will start by opening the setup file and getting familiar with the scene. After that, we will start creating the simulation and add all the physics properties to each of the objects. Next up, we will create a glass material and learn how to render it in Eevee. We will be covering a lot of tricks and techniques throughout this chapter and, by the end, you will have created a nice obstacle course animation!

The following topics are covered in this chapter:

  • Creating...