Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
Part 2: Simulating Physics with Soft Bodies and Cloth
Part 3: Diving into Rigid Bodies
Part 4: Understanding Dynamic Paint in Blender

Creating a glass material in Eevee

If you go into rendered view, you will see some materials already in place. These are just basic metallic materials with a dark color. Feel free to change them however you like. What we are going to do now, though, is learn how to create a glass shader in Eevee!

To create a nice glass material in Eevee, it’s a bit more than just adding a glass shader. We need to set up some render settings and then add a couple of nodes to the material to get it to look good! Let’s get started:

  1. First, head over to the Render panel and turn on Screen Space Reflections. This is going to allow the objects to reflect off each other, and it’s what we need to create glass. And make sure to check Refraction as well.
Figure 7.21 – Screen Space Reflections

Figure 7.21 – Screen Space Reflections

  1. In the Color Management tab, set Look to High Contrast to give more contrast to the scene.

Now let’s create the material!