Book Image

Learn Blender Simulations the Right Way

By : Stephen Pearson
2 (2)
Book Image

Learn Blender Simulations the Right Way

2 (2)
By: Stephen Pearson

Overview of this book

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
Table of Contents (21 chapters)
1
Part 1: Using Mantaflow for Fire, Smoke, and Fluids
7
Part 2: Simulating Physics with Soft Bodies and Cloth
12
Part 3: Diving into Rigid Bodies
15
Part 4: Understanding Dynamic Paint in Blender

Preface

Over the last couple of years, Blender has surged in popularity due to the 2.8 release, which completely changed the user interface. Not only are thousands of people downloading Blender every day but many big studios such as EA Games, Infinity Ward, and Ubisoft have also taken notice and started using it as well. This open source, cross-platform software has everything a 3D creation suite should have. Modeling, rigging, animation, rendering, compositing, motion tracking, game creation, and what this book is all about – simulating physics – are just a taste of what can be done using Blender!

Physics simulations in 3D have become standard in movies, games, and animation. Most explosions, crashes, destruction, fire, and liquid effects are all done on the computer. In this book, we will be covering the five main simulation types in Blender, which are fluid simulation (including fire, smoke, and liquid), soft bodies, cloth, rigid bodies, and dynamic paint. We will be going through each one in detail, and there will be hands-on projects for each simulation type. By the end, you should have a good grasp of every simulation in Blender and feel confident to use them for your own Visual Effects (VFX) projects and animations!