Book Image

3D Environment Design with Blender

By : Abdelilah Hamdani, Carlos Barreto
Book Image

3D Environment Design with Blender

By: Abdelilah Hamdani, Carlos Barreto

Overview of this book

Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don’t be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you’ll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you’ll create from scratch. Once you’ve developed your natural environment, you’ll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.
Table of Contents (20 chapters)
1
Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
7
Part 2: Creating Realistic Landscapes in Blender
12
Part 3: Creating Natural Assets
15
Part 4: Rendering Epic Landscape Shots

Importing the wood material

In the previous chapter, we created a wood material using procedural texturing. Now, it’s time to apply it to the wood cabin model that you will find in the resources to download, which is available at https://github.com/PacktPublishing/3D-Environment-Design-with-Blender/tree/main/chapter-3.

After downloading the wood cabin model, we need to unwrap it first and texture it. To do so, first, let’s import the wood material we created in the previous chapter and use it inside the Wood Cabin Model Blender file:

  1. Click on File and choose Append:
Figure 3.1 – Importing files from other scenes using Append

Figure 3.1 – Importing files from other scenes using Append

  1. Then, select the Blender file (Wood.blend) where you created the wood material.

You will see a window asking you what type of folder you want to import from the Blender file you selected:

Figure 3.2 – Choosing the type of file to import in Blender

Figure 3.2 – Choosing the type of file to import in Blender

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