Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques

Editing a shape key

In this section, we’re going to take the shape key we made previously and modify it, as the shape key as it stands currently is not much use. This section will be making heavy use of Edit Mode and Proportional Editing.

In Edit Mode, we will modify this shape key manually to fix the poor deformation using the same controls covered in Chapter 2 to select vertices and move them into position.

There are a few things that we need to take care of before we start editing our shape key:

  1. In Object Mode, go to the Armature deform modifier on the mesh and select Edit Mode: Display modifier in Edit mode.

    This means as you edit your shape key, you will be able to see the result when the mesh is following the bones. This removes the need to flick between modes in a trial-and-error fashion.

    The following screenshot shows how to show your work in Edit Mode:

Figure 7.3 – Showing Armature deform modifier in Edit Mode

Figure 7.3 – Showing Armature deform modifier in Edit Mode