Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques

Using drivers

Drivers within Blender allow you to drive any input field with external numbers from other objects in the scene. In our case, we want to drive that Value slider for the shape key with the rotation of the thigh so that as we pull the leg back, its rotation drives the value of the shape key, making the process of applying shape keys automatic for any animators. If this wasn’t the case animators would have to go through each shape key and manually add keyframes for their values.

This section will cover the creation of drivers, moving through each menu and popup to dig up this well-hidden Blender feature. Then we will move on to setting up the input of these drivers, choosing what bone we want to use to interact with this driver. By setting up the input, we will also set up the output – what we want this driver to do, which is drive a shape key!

We will finish with the complex task of adjusting this driver by using the Driver Editor, a neat tool that lets...