Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques

Beyond the Basics

By now, you should have all the knowledge needed to make basic rigs – from preparing the mesh, adding bones, and weight painting to custom handles and shape keys. This book has covered the very basics of rigging, while shape keys, constraints, and custom handles hint toward further development.

This chapter will touch on the further development of your rigging skills, showing what’s possible with more advanced techniques. These examples will not contain explicit instructions but just the bare-bones information you need to replicate them. If you see something you like but can’t figure out how to replicate it, then the final rig with these features will be made available for you to take a look at. If it’s not on the rig, then a quick Google search will lead you to a guide, as rigging is well-documented online.

Important note

This chapter focuses on many constraints, and any constraint can and will interfere with other constraints...