Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
1
Part 1: An Introduction
4
Part 2: Rigging
8
Part 3: Advanced Techniques

Damped Track

Damped Track is great for making one bone point toward another. I find placing a Damped Track constraint on the head is always a good idea; it’s a simple constraint but an exceptionally effective one. Figure 8.7 shows a Damped Track constraint in action:

Figure 8.7 – Damped Track

Figure 8.7 – Damped Track

Damped Track can be used for many different things, mostly when pointing at an object.

A surprise place you can use Damped Track is in a tail!

Model a simple tail and place a chain of bones in it. I used automatic weights just to keep it quick (great when it works).

Figure 8.8 – Damped Track in a tail setup

Figure 8.8 – Damped Track in a tail setup

Each bone in the chain has a Damped Track constraint that targets the bone above it; it’s as simple as that, but grab the base bone and rotate it to see how impressively effective the result is! Note the Influence value; the stronger the value, the stronger the effect.

This lets you put the base...