Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
1
Part 1: An Introduction
4
Part 2: Rigging
8
Part 3: Advanced Techniques

Add-ons to expand your toolbox

Everything discussed in this book has been part of the default Blender experience. While Blender manages to cover such impressive depths, add-ons can completely change how you approach rigging.

Admittedly, some of these add-ons may do you more harm than good (Auto-Rig add-ons come to mind), but there are a few that are genuinely great. A few personal favorites are as follows:

  • Wiggle Bones: Assign a bone to be a wiggle bone, then animate any bones above it; this add-on gives set bones a nice touch of physics. It leans more toward animation but it’s a fantastic tool to know about, just in case someone asks for a rig with little stringy things that need to jiggle (or not so stringy).
  • Bone Manager: Assigning bone groups can be a little unsightly. All of those dots in the Layers grid just look daft, right? Bone Manager adds a new UI where you can name bone groups and even add scene controls to switch selected bone groups on the fly. Animators...