Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques


This chapter has been all about expanding your newfound skills in rigging, from Blender’s own included tools to add-ons that can change how you think about rigging. There are plenty of professional riggers out there who are sharing even more tips and tricks on the internet. Seeing what others are doing and how they go about their work is the best way for you to learn and grow in any skill, so make sure you are keeping your eyes peeled for anything rigging-related out there.

By this point, you have covered everything you need to know to give life to mesh – from the humble beginnings of an empty scene and working with mesh to adding armatures and then bones in Edit mode. You know about parenting mesh to bones and how that relationship works, using weights to bind vertices to bones. You furthered your skills by using the weight painting tools to precisely paint weights, adjusting both weights and bone positions while pushing your work into stress poses that show...