Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques


As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.


add-ons, toolbox

Bone Manager 141

Dynamic Parent 141

Wiggle Bones 141

armature 79


bendy bones 136-138

Blender 9

setting up 9-12

Blender documentation

URL 113


anatomy 4-6

transforms 6, 7

bone constraints 110

Bone Manager 141


naming 73

placing 21-23

renaming 74-76


chain length 111

constraints 110

on bones 116

on handles 115, 116

control bones

adding 108, 109

corrective shape keys 118

creases 90

curves 90


Damped Track 139, 140

drive any input field 125

driver 125

adjusting 128

creating 125-127

editing 128, 129

setup 127

testing 127

using 125

Dynamic Parent 141


empty vertex groups 81

empty weights

setting up 80, 81