Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques

Introduction to Rigs and Terminologies

This book will offer detailed instructions to help you build your own rigs using Blender, a free and open source 3D software used by many worldwide to produce stunning visuals, assets, and stories. You will progress from adding bones to an empty scene and learning how to weight paint to rigging a humanoid character in Blender, while learning all the necessary buttons for rigging and success-boosting tips. You will then move on to implementing advanced features such as drivers, constraints, and custom handles, all of which will be expected of a professional rig. By the end of this book, you will have the ability to create rigs of all shapes and sizes, compatible with the pipelines of many teams and studios.

In this first chapter, we will start by understanding the basic terminologies that will be used throughout this book and are necessary to follow along. We will start with the anatomy of bones and how they work together to produce rigs. Then...