Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
1
Part 1: An Introduction
4
Part 2: Rigging
8
Part 3: Advanced Techniques

Adding objects to the scene

We can’t do much with an empty scene, so let’s fix that by adding an object to the scene.

  1. An object can be anything from mesh and bone to particles and curves. We will be adding an armature object for now. This information should stick with you, and you should have no problem with adding a plethora of objects from the Add object dropdown:
Figure 2.1 – Add menu for adding objects to the scene

Figure 2.1 – Add menu for adding objects to the scene

Important note

Keyboard shortcuts are context-based depending on where your mouse is within Blender. Placing your mouse inside the 3D viewport and pressing Shift + A will let you add objects. That’s very different from, say, pressing Shift + A inside the Shader Editor, which would let you add shader nodes. So, be mindful of where your mouse is.

Time for us to begin, starting with the basics and working our way up. Read carefully as this can get very overwhelming for new Blender users.

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