Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
1
Part 1: An Introduction
4
Part 2: Rigging
8
Part 3: Advanced Techniques

Creating a mesh

We can’t do any weight painting without a mesh; that much should be clear to anyone. There are, however, some important steps to take that will prevent headaches in the future, such as placing vertices in optimal places to support quality deformation. If the mesh is constructed poorly, no matter how perfect your weight painting, it will be impossible to get a good result.

To start, we need to add some mesh to our scene. We will go over some terminology once we have done this. Follow these steps:

  1. To start, make sure you are in Object Mode (Tab, or dropdown), go ahead and bring up the Add object menu with Shift + A, then navigate to Mesh | Cube and add a cube. Your scene should look as follows:
Figure 3.1 – Cube added to our scene

Figure 3.1 – Cube added to our scene

  1. We want this cube to be a tower in between our bones. To do this, we’re going to go into Edit Mode and make sure we have selected Vertice mode. The blue icon next to the...