Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques

Getting Started with Weight Painting

In the previous chapter, we started setting up a model and adding an armature, and then we placed all the necessary bones inside the model and named all the bones.

In this chapter, we will cover weight painting, the second half of the process of bringing a mesh to life. We already touched on the basics in Chapter 3, but now, we will move on to applying more advanced thinking to more complex problems. We will run into issues such as creasing and stretching, so we will learn to overcome them with careful attention to both weights and bone placement. This will help us to produce a result that is both pleasing in performance and can produce expected results.

We will move from limb to limb, discovering the unique problems each can bring, and see how we can mitigate/eliminate these issues.

In this chapter, we will cover the following topics:

  • Setting up empty weights
  • Rigging the feet
  • Understanding mesh seams and overlaps
  • Rigging...