Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques

Rigging the feet

You should already know the process for painting weights, but here it is again:

  1. As we did in the previous section, select the correct bones and mesh in weight paint mode.
  2. Set the weight and strength of the default brush you have to a desired amount (1.0 will do for now).
  3. Hold and left-click over the mesh to begin painting weights onto it.

By following these steps, you should have something that looks like this:

Figure 5.3 – Initial toe weights

Figure 5.3 – Initial toe weights

With your current brush, Draw, you will see that you paint hard lines; there’s a Blur brush we can use to give softer edges once we have laid down our weights. The Blur tool is great for making soft transitions between two bones; here is how to find it:

  1. Head to the left-hand side of Blender to find a small gray pull tab.
  2. Click this tab to reveal brushes you can use in Weight Paint Mode:
Figure 5.4 – Finding the Blur tool

Figure 5.4 – Finding...