Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
Part 1: An Introduction
Part 2: Rigging
Part 3: Advanced Techniques

Rigging the hips

Moving onto the hip region, I’ll give you a general idea of what I normally do to rig the hips:

  1. Selecting the thigh bone, paint the whole of the upper leg.

    Figure 5.19 shows some very rough weights, which is how my weights start out before I go ahead and refine them.

Figure 5.19 – The thigh weights started

Figure 5.19 – The thigh weights started

  1. Selecting the base of the spine, paint a rough belt where you expect the legs to bend. It doesn’t need to be too precise for now; use the smoothing tool to smooth any rough work later. Figure 5.19 shows my rough work for the hips:
Figure 5.20 – The rough groin area weights

Figure 5.20 – The rough groin area weights

  1. Then, smooth out all the weights between the leg and spine to clean things up and get a better idea of what’s going on.
  2. Push the leg into some stress positions, and when you encounter any positions that do not look right, hold the leg there and edit your weights to your desired...