Book Image

3D Character Rigging in Blender

By : Jaime Kelly
Book Image

3D Character Rigging in Blender

By: Jaime Kelly

Overview of this book

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form. As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips. Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills. By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.
Table of Contents (14 chapters)
Free Chapter
1
Part 1: An Introduction
4
Part 2: Rigging
8
Part 3: Advanced Techniques

Constraints on handles

A more advanced trick you can use is to place constraints on handles to change how they are used and prevent the rig from going places it’s not meant to.

A simple example is the Limit Location constraint, which can be used as an artificial floor for the wheels of a vehicle, as follows:

Figure 6.8 – Car with constraints

Figure 6.8 – Car with constraints

The pictured vehicle has many constraints to keep the wheel above the ground and keep the body above the wheel. No matter how much you push the car down, its wheel will not go through the floor and the body will not go through the wheel.

Take a look at the Add Bone Constraint dropdown to see the range of constraints available. Their names explain what they do for the most part.

Figure 6.9 – The Add Bone Constraint dropdown

Figure 6.9 – The Add Bone Constraint dropdown

If you are ever unsure of a particular feature, just check the Blender documentation; failing that, there are always quick videos online showing...