Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Adding the main parts

In this section, you’ll learn how to model each of the main parts in dedicated subsections. We’ll put the parts together as we go.

Figure 7.2 – The different parts of the tractor. We’ll model them all separately

Figure 7.2 – The different parts of the tractor. We’ll model them all separately

Figure 7.2 shows all the main parts of the tractor—we’ll go through them one at a time and model them.

The wheels

The first of the main parts we’ll work on is the wheels. First up are the big back wheels.

The back wheels

We’ll start with the big back wheels. We don’t have to start with those, but the rest of the tractor relies on the size and shape of the big back wheels, so it makes sense to start there.

The big wheels are one of the more complicated parts of the tractor—you’ll be using extrude, loop cut, inset, and most of the other tools you’ve learned about.

If we make the wheels first, we’ll have a nice guideline...