Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Adding the details

Adding details to the tractor will make it a much more interesting model. The details will really help the tractor look more like a tractor. It’ll also make it more fun to look at.

We’re going to add the following details:

  • Axles
  • Wheel hubs
  • Mirrors
  • Headlights

Most of these are pretty easy, so this should be quick.

Wheel axles

We’ll start by adding the wheel axles:

  1. In Object Mode, press Shift + A to add a new cylinder.
  2. Rotate the cylinder 90 degrees on the Y axis, and scale it down until it’s small enough to serve as an axle.
  3. Scale it on the X axis to make it longer.
  4. Press 3 for the Right view (enter X-Ray mode if you want). Position the cylinder at the center of the wheel to serve as an axle.
  5. Duplicate the cylinder to make a front axle.
  6. If either axle protrudes through the wheels, select it and scale it down on the X axis to fix it.
  7. Now rename the cylinders Back axle and...