Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Making low poly flowers

The flowers are very similar to the grass. They won’t be that hard to make; you’ll start with a triangular stem just like the grass, then add a simple squashed icosphere for the bloom.

Make sure you’re back in the Solid View mode (hit Z + 6).

First, add a cylinder. In the Operator menu, change the number of vertices to 3, if it’s not already.

Now you need to thin the cylinder out and taper it, exactly like the grass. The steps are almost identical:

  1. Select your cylinder and enter Edit Mode.
  2. Hit A to select everything.
  3. Hit S to scale everything down smaller. (You don’t want a monster flower stem, so make it pretty thin.)
  4. Select the top face of your cylinder.
  5. Move it upward along the Z axis to make the cylinder tall.
  6. Scale it down to taper the cylinder.
  7. Press Ctrl + R and add four new edge loops along the cylinder. These new edges will allow you to add a bit of a curve.
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