Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Reference images

Reference images are pictures of whatever it is you’re trying to make.

These could be artwork that you made yourself, pictures off the internet, or pictures you took yourself. It’s often really hard to know what an animal will look like in low poly—try searching for low poly art of that animal online. There’s a good chance someone else has already done it, and you can get a general idea of what you might be trying to make.

Searching for a reference image

For reference, it helps to have pictures from multiple angles: one from the front, one from the side, and one from the top. This way you’ll have clear references from all sides of your model.

For example, for the kangaroo, I found the following picture online when I searched kangaroo blueprint image.

Figure 9.2 – Reference images of a kangaroo used in this chapter (image from: seamless-pixels.blogspot.com)

Figure 9.2 – Reference images of a kangaroo used in this chapter (image from: seamless-pixels.blogspot.com)

The best reference art for...