Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Extruding and mirroring the body

We’ll be using the Mirror modifier again, just like we did for the low poly tractor in Chapter 7. It should be pretty easy for us to mirror the mesh we have. First, we’ll extrude the mesh out along the X axis to give it some thickness, and then we’ll add the Mirror modifier:

  1. In Edit Mode, press A to select everything.
  2. Press E X to extrude it along the X axis (view it from the front to see super clearly).
  3. Bring it out a little, to somewhere just before the kangaroo’s eyes, to give it some thickness:
Figure 9.10 – Adding some thickness

Figure 9.10 – Adding some thickness

  1. Extrude it again, a little further. Here’s what we have so far, from the Front view:
Figure 9.11 – Adding another layer of thickness

Figure 9.11 – Adding another layer of thickness

  1. Now we need to delete the innermost faces so that we can mirror the mesh. Click and drag across these vertices (the ones selected in Figure 9.12) to...