Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Making legs

The legs will be pretty easy. We’ll extrude them out to match the reference, just like we did for the body.

We left some faces perfectly situated for making the legs when we were extruding the body out. We’ll start by extruding both of these faces outward along the X axis to form the shoulders, then downward to form the legs.

The Mirror modifier will take care of the other side for us automatically.

First, we need to extrude the back shoulders. Make sure you have Face Select mode enabled, and turn off X-Ray (Alt + Z). Now grab this face (shown in Figure 9.13) and extrude it outward:

Figure 9.13 – Extruding the shoulders

Figure 9.13 – Extruding the shoulders

Do the same for the front shoulder face:

Figure 9.14 – The front shoulders

Figure 9.14 – The front shoulders

Now, we can make the actual leg part by extruding out from the shoulder face. Since it’s not a single plane anymore, you’ll have to drag across vertices in the Right view...