Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Shaping the body

In this section, we’re going to improve the body. We’ll take it from a rough, blocky form to a nicer, more animal-like shape.

To get there, you’ll go through three separate phases:

  1. Tweaking the body and tail
  2. Tweaking the legs
  3. Tweaking the head

The head and the legs will be the most difficult, but since we have the front reference image to help, it won’t be too bad.

Tweaking the body and tail

First, let’s tweak the body and tail. What we need to adjust here is mostly the width—the body should be wider in the middle, with the head and tail thinner:

  1. Select the whole “middle part” by holding down Shift and clicking on each face (or each vertex, if you like).
Figure 9.17 – Selecting the middle part

Figure 9.17 – Selecting the middle part

  1. Then move the whole chunk outward (very slightly) with G and X:
Figure 9.18 – Moving the middle part slightly outward

Figure 9.18 – Moving the middle...