Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Extruding the ears

We haven’t made the ears yet. Our animal looks a bit funny because of it.

There’s two different ways you could make the ears. You could start with a separate object, model it into an ear shape, then add that to your mesh.

That works.

The other way is to figure out where the ears go and extrude them right out of the base mesh. That’s what you’ll be doing here for this animal model.

First we’ll extrude the ear shape, then we will tweak it to make sure it looks nice:

  1. Simply select the face highlighted in Figure 9.30:
Figure 9.30 – The faces that will become ears

Figure 9.30 – The faces that will become ears

  1. Then press E to extrude it outward:
Figure 9.31 – The extruded ears

Figure 9.31 – The extruded ears

Now we have the simple base of the ear shape. We’ll shape it into more of an ear shape by scaling the top face. You can check your reference image to make sure it’s looking accurate as you...