Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

The easy building – a skyscraper

Our first building is an easy skyscraper. It looks like this:

Figure 10.2 – The final skyscraper

Figure 10.2 – The final skyscraper

I hear you. “That’s not a building! It’s a telephone booth!” Well, it’s a very simple building. By itself, this building might not even obviously be a building, but if you used it in a grouping of other simple, stylized buildings (as in Figure 10.1), it would work just fine. The neat lines running around the edges help it seem a little like a building, but it is just a box.

With buildings like houses, the roof is extremely important. But on a skyscraper, like the one we’ll be modeling, there’s nothing special you have to do for the roof, since it’s not angled or overhanging like most houses. It doesn’t even need to be a separate object. This means that skyscrapers are easier to make than houses. We will add some details to the top of this building...