Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

The complicated building

This project is different—it’s more complex. Here’s what our complicated building looks like:

Figure 10.6 – The complicated building

Figure 10.6 – The complicated building

To make this building, we’ll first make the inner orange part. It’s just a simple adjusted cube. Then, we’ll make the outer part shown in the following figure, with the cut-out ‘‘holes’’ in it, and put that on top. The whole process should be fairly simple.

Figure 10.7 – The two parts: the outer white and inner orange pieces

Figure 10.7 – The two parts: the outer white and inner orange pieces

We’ll make the outer cover by duplicating part of the inner piece, so you’ll learn some new tools for separating objects.

Creating the inner part

First, we’ll make the inner part. Once it’s complete, we’ll work on the outer shell. We’ll start with a cube, just like we did for the first building:

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