Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

The cottage

Now we’re going to build a simple little cottage. It’s not much different from the buildings. I’ll walk you through the steps and you’ll be able to build it easily.

It’ll have a few parts:

  • The main walls—made of a cube
  • The roof—made of a plane
  • The windows and door (simple cubes)

Let’s dive in.

Creating the main walls

First, let’s build a pointy-topped cube:

  1. Start with a cube.
  2. Tab into Edit Mode and cut a single loop across the cube using the Loop Cut tool, so that you have a cut across the top of the cube.
  3. Now switch to Edge Select mode, select the new edge you created, and move it upward using the G command.

You now have a pointy cube!

Creating the roof

Now we need the roof. It won’t be too difficult to make. We’ll create it by duplicating the top faces of the cube, turning those into a new object, and expanding it.

Here’s...