Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Solution to the building challenge

Here are the steps to complete the complex building challenge:

  1. Create a very tall cube for the body of the building.
  2. Add another cube. Scale it up so it is wider than the first cube, then scale it down on the Z axis to make it thin.
  3. Move the thin cube down on the Z axis so that it is at the base of the tall cube. We will now use an Array modifier to duplicate it upward and create the rest of the thin cubes.
  4. Add an Array modifier to the thin cube. Change the offset setting on the modifier to 0 for X and Y and 1.8 for the Z value.
  5. Turn up the count on the Array modifier to increase the number of thin cubes.
  6. Once you’re happy, apply the modifier to make it permanent, then move the stacked-thin-cubes object upward so that the very top thin cube looks like a roof on the building.

Done!