Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Setting up the Asset Browser

Getting your assets into the Asset Browser is a three-step process:

  1. Creating your Asset Library.
  2. Adding Blender files.
  3. Telling Blender which objects are assets.

First, let’s create the Asset Library. This step is easy.

Creating your Asset Library

Somewhere on your hard drive, create a new folder.

I have a folder called Blender where I keep all of my Blender projects, and I’ve created my library folder there. Give your new folder a name, such as My Asset Library.

Now that you have the folder, it’s time for the next step.

Adding Blender files

Find any .blend files that have assets you want to place in the library and move these files to your new library folder.

You can create copies of the files if you’d like to use the originals for something else. I didn’t copy mine. If I need anything that’s in them, I can just get it out of the Asset Library later.

Now, open one of...