Book Image

Low Poly 3D Modeling in Blender

By : Samuel Sullins
Book Image

Low Poly 3D Modeling in Blender

By: Samuel Sullins

Overview of this book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Low Poly Modeling
5
Part 2:Modeling and Shading for Low Poly
9
Part 3:Creating Your Own Assets
15
Part 4:Building a Complete Low Poly Scene

Blocking Out the Scene

You’ve built your assets – a lot of them.

Next, we’re going to make a scene. A full, complete scene. You’ll set the scene up, then you’ll create a camera to render it, and finally, you’ll create a finished rendered image of the scene.

That’s a lot to do.

So, we’ll start simple. Before we can build the scene and set anything up, we must have an idea in mind.

In this chapter, we’ll explore a couple of different ways to figure out how to make our scene. This will involve us trying things out, gathering ideas, and creating concept art. There are multiple ways to do this, so we’ll cover a few.

By the end of this chapter, you’ll:

  • Have a complete concept or idea for your scene
  • Understand how to come up with ideas for your scene
  • Understand exactly what ‘concept art’ means

First, I’ll explain what I mean by building a scene.